ISEKAI HELL // CHARACTER CREATION

Craft your vessel, Fresh Soul.

01 // Identity

Who is entering Isekai Hell?

NO IMAGE LINKED
02 // Origin & Race

Origin, size, and racial path


WORLD STANDARD // RACE COMPENDIUM

Browse established race templates

03 // Stats

Build the foundation

Character GradeF
All normal starting stats begin at F. With zero earned points, stats are capped at B. Any earned points (including Scoop carry-in) unlock A-grade stats; S still requires a separate tribulation. Reducing a stat to G or H grants points, but those gains offset stat investment when calculating Character Grade.
04 // Skills

Choose skills

Skill dossier
Select a skill entry below to inspect its description and prerequisites before adding it.

Selected Skills

SKILL GRANTS // BOUND BUILDS

Define what Item and Transformation grant

This workspace appears when Item or Transformation is selected. The points shown are internal build points granted by the skill, not additional character creation points.

05 // Styles & Magic

Techniques and affinities

Martial Techniques

Techniques attach to a Fighting Style. A normal Fighting Style grants one 7-point technique reduction per grade, each on a different core.

Magic Affinities

Use these for the named affinity cores. Freeform elemental or genre affinities can also be added.

06 // Gear & Assets

What does the character start with?

Equipment

One item may fill multiple equipment types. Each type adds its normal per-grade cost and the item must satisfy every type's stat requirement.

Switch Equipment

Pay 7 points once to link two equipment pieces. Only one linked piece can be active at a time, and changing the active piece uses an action.

Assets

Creation assets are capped at F. An F asset can represent something impressive, but the more improbable the starting possession, the more limited, damaged, disgraced, remote, indebted, or otherwise compromised it should be.

CRAFTING // FUTURE SYSTEMS

Workbench

UNDER CONSTRUCTION

This screen is reserved for Enchanting and Masterwork workflows. For now it inventories the equipment, bound Items, and Assets the character could eventually work with.

ENCHANTING

Enchanting workspace

Future support will let compatible skills modify the character's existing equipment and Items while tracking costs, grades, prerequisites, and resulting properties.

MASTERWORK

Masterwork workspace

Future support will connect harvesting, refining, making, building, and infusion skills to the materials, equipment, and Assets already present on the sheet.

Available Workbench Inventory

Automatically populated from the current build.

FOLLOWERS // ATTACHED SOULS

Buddies, minions, and companions

This workspace appears when a selected skill creates or builds NPC followers. It keeps creation information beside the parent character without forcing unused follower sections onto every sheet.

07 // Abilities

Combine the pieces

Ability grade is normally the highest-grade component used. Cooldown follows that grade. The action estimate honors the ruling that one +1 action effect may ride on a damaging ability without increasing its action cost.

08 // Titles & Classes

What has the build earned?

Acquired Titles

Criminal Titles

Record titles awarded by staff: Thief, Murder, Vandal, or Abuser. Criminal titles remain equipped until cleared through the rules. Villainous requires at least one at C or higher.

Job Title Suggestions

Suggestions use the Job Title thresholds for clear weapon/tool skills. They are convenience prompts, not automatic approvals.

Class Checks

09 // Review

Ready for approval?

105 pts left Grade F