Who is entering Isekai Hell?
Origin, size, and racial path
Browse established race templates
Build the foundation
Choose skills
Select a skill entry below to inspect its description and prerequisites before adding it.
Selected Skills
Define what Item and Transformation grant
This workspace appears when Item or Transformation is selected. The points shown are internal build points granted by the skill, not additional character creation points.
Techniques and affinities
Martial Techniques
Techniques attach to a Fighting Style. A normal Fighting Style grants one 7-point technique reduction per grade, each on a different core.
Magic Affinities
Use these for the named affinity cores. Freeform elemental or genre affinities can also be added.
What does the character start with?
Equipment
One item may fill multiple equipment types. Each type adds its normal per-grade cost and the item must satisfy every type's stat requirement.
Switch Equipment
Pay 7 points once to link two equipment pieces. Only one linked piece can be active at a time, and changing the active piece uses an action.
Assets
Creation assets are capped at F. An F asset can represent something impressive, but the more improbable the starting possession, the more limited, damaged, disgraced, remote, indebted, or otherwise compromised it should be.
Workbench
This screen is reserved for Enchanting and Masterwork workflows. For now it inventories the equipment, bound Items, and Assets the character could eventually work with.
Enchanting workspace
Future support will let compatible skills modify the character's existing equipment and Items while tracking costs, grades, prerequisites, and resulting properties.
Masterwork workspace
Future support will connect harvesting, refining, making, building, and infusion skills to the materials, equipment, and Assets already present on the sheet.
Available Workbench Inventory
Automatically populated from the current build.
Buddies, minions, and companions
This workspace appears when a selected skill creates or builds NPC followers. It keeps creation information beside the parent character without forcing unused follower sections onto every sheet.
Combine the pieces
Ability grade is normally the highest-grade component used. Cooldown follows that grade. The action estimate honors the ruling that one +1 action effect may ride on a damaging ability without increasing its action cost.
What has the build earned?
Acquired Titles
Criminal Titles
Record titles awarded by staff: Thief, Murder, Vandal, or Abuser. Criminal titles remain equipped until cleared through the rules. Villainous requires at least one at C or higher.
Job Title Suggestions
Suggestions use the Job Title thresholds for clear weapon/tool skills. They are convenience prompts, not automatic approvals.